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Game info |
| | Klonoa 2: Lunatea | | Genre | Arcade Platform | Developer | Namco | Publisher | Namco | Released | 2001 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | P.Dial | Klonoa 2: Lunatea's Veil is the sequel to the fantastic Playstation 1 platform game Klonoa: Door to Phantomile. Namco managed once more to develop one of the best platform games ever appeared on the Playstation family. |
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Review |
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STORY / GAMEPLAY Lunatea's Veil follows the story of the first Door To Phantomile. Klonoa, a little hero, is back in action to eliminate the Sky Pirate Leorina, ring the four sacred bells scattered around Lunatea's vast world and finally bring peace to his world. Klonoa is not alone this time since he's accompanied by his best friends Lolo and Popka. Klonoa can shoot enemies or capture them and use them as living elevators or even throw them as projectiles against larger foes or to demolish other obstacles (like bridges). Klonoa 2 is an absolutely great and easy-to-handle platform game. the gameplay is fun and the difficulty rises gradually so it won't get into your nerves from the very start. GRAPHICS / SOUND Klonoa 2 is a gorgeously looking and very colorful game. The characters, the backgrounds, the foregrounds and the animation are superbly done and very artistic. As for its visual effects, they are simply awesome (just check the storms or the ocean waves). The camera perspective changes automatically, depending on Klonoa's position, a technique that helps a lot when you need to climb onto a platform that you can't easily see it. Apart from its stunning visuals, Klonoa 2 has great sound with music and cool sound effects that remind us of a Japanese anime movie. Overall, this game is among the most beautiful for the PS2 console. | |
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Screenshots |
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Hardware information |
| Playstation 2 (PS2)CPU: 64-bit "Emotion Engine" clocked at 294.912 MHz (10.5 million transistors), Main processor: MIPS R5900 CPU core, 64 bit, little endian (mipsel). I/O: CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 37.5 MHz) for backwards compatibility with PS1. MEMORY: 32MB GRAPHICS: "Graphics Synthesizer" clocked at 147.456 MHz, Video output analysis: from 256x224 to 1280x1024 pixels, 4 MB Embedded DRAM video memory bandwidth at 48 gigabytes per second (main system 32 MB can be dedicated into VRAM for off-screen materials) SOUND: Audio: "SPU1+SPU2" (SPU1 is actually the CPU clocked at 8 MHz) 48 hardware channels of (ADPCM on SPU2) plus software-mixed channels with sampling Freq from 44,1kHz to 48 kHz.PS2 could produce sounds in Dolby Pro Logic II mode, for gaming plus Dolby Digital 5.1 and DTS for movies.
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| 24bit RGB 16,7 million-color palette (16,7M on screen) | |
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